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You would only hire the amount you would need, put all mercenarys on front lines and win the match with less support from your faction army as possible, after the battle all mercenarys would be probably dead or near it, if you've used them correctly, while your faction troops would be all alive. So, with one general you'll keep making 3 units every turn, then send those units to another general who goes expand, with this general you could hire mercenarys as well, for 2 reasons.Ģ - with 50% discount it will be very cheap. Mercs also dont respawn every turn and some areas have nothing but dribble.Īs parthia i destroyed them nomads :) I love parthian archers. Messaggio originale di SHADOW OF THE BAT!!:No you couldn't as mercs dont fill a full stack and youd lose cities to rebels by not having a big enough army to suppress. those mercenarys could be recruited to conquer factions with 1 city, then disband then, with this option, you could take 1 city per turn which is pretty amazing, also give a option to use them for defense in emergences if needed, though it would be pretty expensive. Yup, that's why I spend more gold against those folks, than any other faction, actually I can manage to kill 1:2, 1:3 even 1:5, but agains those I tend to use 1:1 army, cause archers die so quickly, and infantary can't reach.īut I was playing with greeks, with toons of pikes against those horse archers (lol) The nomad factions are decent the ai is the best in the game as they spam horse archers with heavy cav and yiu need archers to counter them otherwise they will shred heavy infantry spam. So if you scrap all the mercs after winning a battle sure you can win some battles but thats like once in a blue moon and better to have a full stack. Yeah using their cheap mercenaries is definatly how they should be played, it is really insane how dirt cheap it is to hire a full army for one turn.Messaggio originale di SHADOW OF THE BAT!!:-50% recruitment is nothing mercs cost is the upkeep and that is not affected. They're still challenging, but it can also be fun to play using different tactics and embracing their specific playstyle.
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Then scrap the army and you don't have to pay upkeep.Īnd with the changes brought by Ancestral Update to generals and agents, you can also probably get some nice discounts on mercenary costs and upkeep (though have to double check that, as they exact skills are culture specific these days.) Enemy invades your lands? Hire a general at the nearest settlement and build a quick mercenary army to defeat the invasion force. While this is best used offensively, it can also be used defensively if you make sure not to reach your Army cap. I then use that force to achieve a specific goal or goals, like taking a certain settlement, or destroying an enemy's army, before scrapping the mercenaries before they have too big an impact on my economy.Īnd because I never intended to hold on to the mercs for long, I can throw them into the heart of the battle without worrying about casualties as I was going to fire the mercs again anyway. When playing Balkans factions my standing army is made of partial stacks of regular units, and I use the upkeep savings to form a war chest (which can also be aided by the bonuses to raiding and/or sacking most get.) Then when I need to, I can ramp up that army to full strength quickly with cheap mercenaries for a specific purpose. The way I've played them is to use what I call Pop-Up armies. The Balkan faction traits can be quite useful, it just requires using an unorthodox tactic with them. I'd say the Odrysian Kingdom is the hardest, because of its awful starting position, with very low public order due to cultural differences and macedon as one of its first potential enemies. Plaak původně napsal:All balcanic factions are very challenging because of their poor unit roster, unimpressive religion and useless faction traits.